WebFrom what you are saying, I would have to create a parent object and a child object, and put the script in the parent while the child object is being turned on and off. Inside the script I would have to call the children and make set"SetActiveRecursively" to the child object. WebThe number of children the parent Transform has. Note: The parent is not included in the count. using UnityEngine; public class ExampleClass : MonoBehaviour { // generate a group of connected GameObjects void Awake () { GameObject go = new GameObject ("top"); Random.InitState (System.Environment.TickCount);
How to Get All children in a GameObject? - Unity Forum
WebJul 25, 2015 · A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. Log in Create a Unity ID Home WebMar 9, 2024 · Sorted by: 3. By itself, the transform class implements the IEnumerable (with Transform as the generic type) interface, which allows you to use a foreach with a transform as the interable object. You could also use a normal for loop, using Transform.GetChild (int). Examples: foreach (Transform child in transform) { /// All your stuff with child ... hkila member list
How to find a Child Gameobject by name? - Unity Answers
WebApr 28, 2024 · gameObject.SetActive(true); set the current gameobject (the one the script is attached to) to active. Code (csharp): gameObject.transform.GetChild(0).gameObject.SetActive(true); set the gameobject attached to the first child under the current gameobject's transform to active... Web//Assigns the first child of the first child of the Game Object this script is attached to. ... 优美缔软件(上海)有限公司 版权所有 "Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。 Webhi sorry english is not my first language. let me explain again. so there's a bullet that when hits a target(1st child of empty gameobject), that 1st target disappears and 2nd target appears, when bullet hits 2nd target it disappears and 3rd target appears. when last target disappear and there are no further targets left to shoot, 1st target appears again. fallnet sb 200 rail